In this new monthly sub-feature, I revisit a Wishlist Wednesday title that I have since acquired and had the opportunity to play, sharing whether or not it is still a good wishlist item. This month's choice is Balrum by Balcony Team.
THE STATS
Name:
Balrum
Developer:
Balcony Team
Publisher:
Balcony Team
Release Date: February 29, 2016
Genres: Adventure, Indie, RPG, Strategy
Wishlist Location:
Steam
Last Appeared in Gamer Reverie:
July 8, 2020
GAMEPLAY SCREENSHOTS
GAMEPLAY EXPERIENCE
Did you notice something about several of the screenshots I took? Yeah,
there's a lot of text -- and I am perfectly okay with that! There's a
definitive storyline going on in Balrum, and you get to make choices that
impact it and change the outcome. In addition to that, there are dozens of
features to keep you busy as you play, allowing you to customize your
character, your tools and equipment, your pets, your crops, your
buildings... everything!
As a confession here, I'm not very good at the game. I haven't played very
far into it because, um, there are these giant spiders and wolves and stuff?
And they don't much like me. And I haven't figured everything out. One of
the times I played, I didn't realize that there was a bug eating all the
stuff in my inventory. Talk about frustrating! But at the same time, I think
it's awesome that there are small details like that to consider as you're
playing. You have to pay attention, be mindful, watch yourself, take note of
details, and adapt on the fly to survive.
VERDICT
Yes, I'd still wishlist this game. As difficult as it is for me, and
despite a lot of the negative reviews (which comprise of less than 25% of the
overall reviews on Steam) that call it out for "bad design decisions," it's a
really great isometric game. It gives more than the older games of the 90's
did, but has just enough "why is this such a pain?!" vibe to make it feel
legitimate. Oh, I'm sorry. Did you younger kids think all games should run
perfectly and be a cakewalk? Nope. Welcome to old school gaming, where the
frustration is not just from trying to defeat that one boss and it's as much
about getting the game to function "properly" as anything else. I'm willing to
bet a lot of the happy customers are older gamers while the less than patient
negative reviewers are likely from the younger set.
But overall, I do think you should consider this game if you're a fan of
turn-based RPGs -- with the understanding that only the combat is turn-based,
and the timers on everything else are constantly going. Prepare to get hungry
and tired (or even die) while reading all of the story! If you can get over
the lack of a pause button, the rest is small potatoes.
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